Shared memory for game developers
Game development carries a uniquely sprawling kind of context: design pillars and the reasons behind them, the quirks of your engine and build pipeline, why a system was refactored, the balance decisions that took weeks of playtesting to settle, and the lore and naming conventions that keep a world coherent. When you bring AI agents into the studio for gameplay code, tooling, content, or QA, each one tends to start without any of that, so it suggests changes that violate a design pillar or re-litigates a decision the team already made. Glen, shared memory for AI agents, gives your studio a durable, org-scoped memory layer over MCP, so the design intent and technical history live in one place every agent and developer can read.
Connect Glen as an MCP tool and an agent gets one call that both retrieves relevant long-term context, the design rationale, the engine gotchas, the balance constraints, the world's canon, and records new facts as development proceeds. A gameplay agent reads why a system works the way it does before touching it; a content agent stays consistent with established lore and naming; a tooling agent remembers the build pipeline's sharp edges. The hard-won knowledge that usually lives in a producer's head or a buried wiki page starts informing the work directly.
Because Glen is org-scoped, that memory is shared across the whole team, designers, engineers, artists, QA, and across every agent they use, rather than trapped in one discipline or one session. A decision captured while balancing one system is available when an agent touches a related one, and a developer in Claude Code or Cursor reads the same context. That is the part scattered design docs do not give you: a single, durable source of truth that outlives any milestone and is shared across people and tools. And because Glen is a standard MCP server, the same memory your studio's agents write is readable from any MCP client, so code, content, and design work all draw on the same understanding of your game. You wire it in once over OAuth or an API key and let the studio's knowledge compound across the project.
FAQ
- What should a game studio keep in Glen?
- Durable, cross-discipline knowledge: design pillars and rationale, engine and pipeline gotchas, balance decisions, refactor history, and lore and naming conventions, the context that keeps agents and people aligned.
- How do studio tools connect to Glen?
- Glen is a standard MCP server. Connect it as an MCP tool in your agents and editors, authenticate over OAuth or an API key, and the whole team shares one memory store.